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Let’s Play: Dead Cells (PC) “Kill, Die, Learn, Repeat”

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Switching gears for a moment to play Dead Cells by Motion Twin. Something about this game being played reminded me of how much I enjoyed playing Ori and The Blind Forest recently, but with less platforming puzzles and more challenging combat. Let’s see if this game meets that expectation.

So I really like the movement and general progression in this game. Even though the combat and the movement can interfere with each other to differentiate among different weapon types. The platforming movement on its own is smooth and responsive, like in Ori and the Blind Forest. Where this game differs is with combat and character progression.

Combat is in-depth and varied based on a primary attack, secondary attack, and projectiles/abilities that all have passive attributes that influence combat effectiveness. Meanwhile, the character progression itself is based on leveling up total reset values. Meaning, while every death results in a total game reset, your progression is based on what you are able to reset with.

So making progress in this game isn’t only about beating all of the enemies, but it is also about learning about the game’s nuances, items, and surrendering to random number generated circumstance. Then there is the streamer integration that let’s viewers influence the abilities and play stile of the game. Maybe we will try streamer integration after we complete our first playthrough of the game.

Author: Aladdin Glasco

Aladdin Glasco is a loving father creating content focused on personal development and creativity.