Tonight we’re picking up where we left off in HITMAN 3, with the third mission of the game, Apex Predator. Agent 47’s past has been stripped away from him once again, but may also come back to haunt him. Will 47 continue playing right into the hands of the most powerful? Will 47 find a way to free himself, and perhaps the world from being controlled by people and organizations hidden in the shadows?
At first, it’s hard to believe that I streamed HITMAN 3 for 12 and a half hours straight. But once you consider that HITMAN games can be played like a puzzle game, and that parts of the puzzle are exploring, planning, and waiting for the right time to act, long play sessions can be expected. Especially when playing on the Master difficulty that only allows for one save per mission, and arbitrarily completing some of the hardest challenge conditions.
The thing that made it fun to play HITMAN for so long, was the challenge of completing each level with specific win conditions, on top of the Master difficulty. This is what I’ve always liked about HITMAN games, the game is what you make it. The challenges that you set for yourself, with your own imagination and creativity, become part of the game.
The HITMAN games may not be for everybody, but I personally appreciate the reliance the game puts on the player to make their HITMAN experience fun and unique. The HITMAN games make assassination an art form, and gives players the canvas and tools to make their own master piece with either elegance or brute force.
So, as far as my verdict on HITMAN 3, I’d compare it to the latest version of Adobe Photoshop, where the game’s potential is within the user. Ten out of ten if the game perfectly synergizes with the execution of an assassination, and seven out of ten if the vision of a strategy cannot be entertained with the current tools and parameters of gameplay. For me, it was a mixture of both satisfaction and frustration, so 8.5 out of 10 seems fair.